Wednesday, 30 January 2013

Art of War: Animating Realistic Sword Combat

Art of War: Animating Realistic Sword Combat: This article -- a compilation of two viewpoints on adding authentic sword combat to games -- originally appeared in the December issue of Game Developer magazine. You can subscribe to the print or digital edition at GDMag's subscription page, download the Game Developer iOS app to subscribe or buy individual issues from your iOS device, or purchase individual digital issues from our store.

Monday, 28 January 2013

DIY Disney's multi planes camera rig

DIY Disney's multi planes camera rig: I´m making an animation short-film like in the good old days: paper marionettes and paint on a 10 level multiplane, no post-production tricks.

Friday, 25 January 2013

Awesome Pixilation short: Stanley Pickle

Awesome Pixilation short: Stanley Pickle: Stanley's life runs like clockwork, until a chance encounter with a mysterious girl turns his world upside down...

Stanley Pickle - FULL FILM ONLINE from Vicky Mather on Vimeo.

Wednesday, 23 January 2013

Andreas Deja Masterclass Notes

Andreas Deja Masterclass Notes: Anyway, I’m quite a bit late to this as it took place when I was somewhat occupied, many months before snow was falling here in Montreal, but here are my notes from the Andreas Deja Masterclass I was privileged to attend late last year. Many thanks to my good friend Sam Youssef and her Studio Technique for organising the day’s event.

FREE Maya Bonnie Rig

FREE Maya Bonnie Rig Cool FREE rig courtesy of Animation Boot Camp

Monday, 21 January 2013

Creature Animation: Gollum, Goblins & 48fps

Creature Animation: Gollum, Goblins & 48fps: In this podcast we talk to Weta Digital animation supervisor David Clayton about his work for The Hobbit: An Unexpected Journey, covering Goblins, Gollum and working at 48fps.

Wednesday, 9 January 2013

Types of poses! What do you mean?

Types of poses! What do you mean?: A good pose is one that clearly describes the action and acting that you wish to convey. The pose must describe the forces that have an influence over the character.

The term “force” is emphasized in animation because without force there will be no movement. – Wayne Gilbert

Tuesday, 8 January 2013

Why do animators always talk about strong poses?

Why do animators always talk about strong poses?: So, I hope I am clear why I want to do my first most post about posing and hey I’m not a teacher so do not expect an animation class, I’m just sharing my views and things that I’ve acquired from people and my mentor.